ABOUT THE GAME
Airtak is a nod to classic arcade games and strives for a similar graphic and gameplay style.
Blast your way through ever increasing waves of enemy ships, asteroids and other hostile things. Pick up weapon
icons, shields and other bonus items. Make your way to the exit and get ready for the next round.
There are currently six levels plus a boss level. After finishing these, you will return to the first level with
an increased amount of enemies. The game will get harder with each round.
KEYS
MOVE SHIP
FIRE WEAPON
FIRE ROCKET
FULLSCREEN
ITEMS
SINGLE FIRE
Your basic weapon. Be careful not to accidentally downgrade from better weapons.
DUAL FIRE
Covers a wider area, but has a blind spot directly in front of you.
TRIPLE FIRE
Ultimate Spreadfire. Nuff said.
ROCKET
Slow moving, but when it hits, it hits hard thanks to its blast radius.
SHIELD
Lets you survive one enemy bullet or collision.
FAST FIRE
This is where the real fun begins. Last for a few seconds.
GOD MODE
Become invincible to bullets and collisions. Last for a few seconds.
BONUS
Extra points!
LASER
Strong, but slow. Can shoot through some enemies.
ACKNOWLEDGEMENTS
Airtak was developed by Tobias Münch. If you like Airtak,
please spread the word. Visit the
Kotogoto main page for
more projects of mine.
Tobias' music for Airtak (title melody, levels 1, 5 and boss
level) was composed using
BoyScout by Christer Andersson.
Music in levels 2, 3, 4 and 6 by Pablo Dictter.
The sound effects in Airtak were created with XSFR by Dr. Petter
http://www.drpetter.se/project_sfxr.html
LIKE THE GAME? DONATE!
If you like this game, you can support my work by donating some money via Paypal using the button below. Any donations are greatly appreciated!
Latest update: 2021/08/05