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2025/05/04

Black Sun - Three Maps for Doom 2

Right after the release of Yomi 2, I started working on new Doom 2 maps. The project's title is Black Sun. So far, the set consists of three maps, with the option to add more later.

Download Black Sun here!

For screenshots, head on over to my Doom 2 maps page.

NEWS
July 27, 2025: MAP03 has been released!

TRIVIA
Here's some trivia and tidbits about the maps and their creation:

MAP01 - "Kuroiki"

  • The start room with the large window is from an unfinished map I built in 2013. When I showed that map to Pablo Dictter, it actually sparked the idea to create a sequel to "Hatomo Battles the Yomi Demons". In the end, that map didn't make it into Yomi 2 though. It gathered dust on my hdd until I reused the start room for this new map, almost 12 years later.
  • This map actually started with the blue/yellow key room, which I built to test the new COMP texture I made. I liked the idea of having a double sided computer console, each side containing a key card. As a second step, I copied the start room mentioned above from the older map into this map. The room before the exit is from another unfinished map, and the room on the bottom right of the map containing the crates is from yet another older unfinished map. This crate room was severely shrunken in size though compared to the original one, but keept the same shape and the crates are actually identical. With these elements or cornerstones in place, I just went on from there. It's awesome to me how this very coherent map developed from so many different, older elements.
  • Released on May 4, 2025

MAP02 - "Sludge Cistern"

  • I wanted to make a map with burning barrels, since I rarely use that decoration.
  • I also had the idea to make a brick wall with a grate that oozes sludge. In the end I made two variations of that texture.
  • In the first version of the main cistern chamber, platforms would raise out of the sludge. I thought that was a bit too common und uncreative though, so I developed the idea of raising the sludge level to access the corridor leading to the exit.
  • The idea behind the large switch room on the upper floor is that it has two sludge tanks and pressing the switch drains the tanks by pumping the sludge into the cistern, which raises the sludge level there, allowing you to reach the exit. As a neat little detail, the empty sludge canal outside the switch room then also floods, emptying into the cistern.
  • The room right to the east of the start (specifically above the triangular steps) was where I first created the diagonally stepped brick ceilings, which then became one of the main architectural elements of the map and reappears in variations throughout the map.
  • I really like how the switch room combat area turned out. When exploring beforehand, the seems like you'll be able to retreat into the small side corridors for a safe location, but since the tanks have grates there too, there's actually pretty much no escape from the mancubi. Even after building it and playing it over and over, I sometimes still find myself being blindsided by the disappearing cover.
  • Released on May 4, 2025

MAP03 - "Purify"

  • The leftmost part of the map (green BRICK10 corridor) is from the same unreleased 2013 map that the start room of MAP01 is from.
  • Released on July 24, 2025


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