games 

Doom 2 Levels

These are my custom maps for Doom 2. I generally design them for any ZDoom compatible port like ZDoom, GZDoom, LZDoom.


Hatomo Battles The Yomi Demons Yet Again

A 17 level episode in collaboration with Pablo Dictter. As the title implies, this is a sequel to our first Yomi project (see below). Enjoy 17 new maps (15 regular maps + 2 secret levels) with music composed By Damian Lee (Lexus Alyus) and Pablo Dictter.

The project has been designed for any ZDoom compatible port (Zdoom 2.8.1 or higher). It's actually a mix of Boom and ZDoom (Hexen format) maps.

Additional links:
Doomworld forum thread


Hatomo Battles The Yomi Demons

“Yomi” is a Doom 2 project that Pablo Dictter and I have been working on now and then between 2004 and 2007. This set of maps started as an attempt to create levels in the style of the original Doom 2. Our goal was to have a few maps and release them as a short episode. We eventually ended up with no less than 10 maps.

As a bit of trivia, “Yomi” is the term for the realm of the dead in Japanese Shinto mythology and is one of three mythological locations, one being in the sky, one on earth, and the underworld, which is also referred to as “Yomi no Kuni” (Land of Yomi). According to the legends, the entrance to Yomi is found in the Izumo province, which is also the first maps' title.


Steel Conquerors

This was my first Doom 2 map. This is a small map in the style of Doom 2's map 03, that is, metal tech style.

At first I thought that Doom 2 would have a waterfall texture, but later I realized that it doesn't. But at that time I had already built the river and waterfall, so I needed to insert a waterfall texture into the wad. I got it from Pablo Dictter, who himself got it from Memento Mori, I think.